Space SHMUP - part 2
Space SHMUP - ReadMe File
Author: Sydney Gossage
Modified: 2024-09-22
1. What are the controls to your game? How do we play?
Use WASD or arrows to move.
Space to shoot.
Avoid being hit by enemies, and pickup the power up cubes.
2. What creative additions did you make? How can we find them?
- Sound effect for when a power up is dropped
- Sound effect for shooting
- Music for enemy 4 (boss with shields)
- Created sound for enemy 3. It is like a whooshing sound as it moves towards and away from you.
- Created a Main Menu that has buttons leading to a controls screen for the game. The control screen just explains how to play and has a button returning to the Main Menu.
3. Any assets used that you didn't create yourself?
Just the ones from Peter Burroughs.
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
No
5. Did you get help from any AI Code Assistants?
No
6. Did you get help from any online websites, videos, or tutorials?
Unity documentation to learn about scene manager.
7. What trouble did you have with this project?
At first I wanted to create the projectile that moved in a sin wave. I tried creating a new script but that became too complicated. Then I tried to put the movement in the case phaser, that worked but the projectiles spawned from the bottom of screen instead of from the ship. I have never had any experience coding before this class, so I am not sure what the best way to do it would have been, but I decided to focus on other enhancements that I was able to figure out.
8. Is there anything else we should know?
No
Status | In development |
Platforms | HTML5 |
Author | GossSyd |
Made with | Unity |
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